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- SDEF
- path models/quantum_fx
- origin 0 0 0
- scale 1.0
- comet_base.sbm
- comet_skin.tga
-
- idle comet.sam
- flyburst comet.sam
- explode comet.sam
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- id 10 group particlestream1 bone alpha 0 0 0 nodraw
- id 15 group particlestream2 bone beta 0 0 0 nodraw
- id 200 group burstfront bone front 0 0 0 nodraw
- id 300 group burstback bone back 0 0 0 nodraw
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- !init:
-
- //client aliascache snd_burst1 "weapons/quantum/burst.wav" .6 3
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- server ambientsound "weapons/quantum/burst.wav"
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- !main:
- server idle last nextanim idle
-
- client idle 0 bonespawn front sprites/qp_sphere.spr time 10 scale 2 animate animateonce
- client idle 0 bonespawn back sprites/qp_exhaust.spr time 10 scale 3 animate animateonce
- client idle 0 bonespawnparticle alpha count 5 lightstyle 126 velocity 2 randoffset 1 gravity 1
- client idle 0 bonespawnparticle beta count 5 lightstyle 126 velocity 2 randoffset 2 gravity 1
- client idle 0 bonespawnparticle back count 5 lightstyle 126 velocity 10 randoffset 5 gravity -2
- client idle 1 bonespawn front sprites/qp_sphere.spr time 10 scale 1 animate animateonce
- client idle 1 bonespawn back sprites/qp_exhaust.spr time 10 scale 3 animate animateonce
- client idle 1 bonespawnparticle alpha count 5 lightstyle 126 velocity 3 randoffset 1 gravity -1
- client idle 1 bonespawnparticle beta count 5 lightstyle 126 velocity 3 randoffset 2 gravity -1
- client idle 1 bonespawnparticle back count 5 lightstyle 126 velocity 10 randoffset 5 gravity -2
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- //client flyburst 0 bonespawn front sprites/qp_sphere.spr time 10 scale .5 animate animateonce
- client flyburst 0 bonespawn alpha sprites/qp_exhaust.spr time 10 scale 2 animate animateonce
- //client flyburst 1 bonespawn front sprites/qp_sphere.spr time 10 scale .5 animate animateonce
- client flyburst 1 bonespawn beta sprites/qp_exhaust.spr time 10 scale 2 animate animateonce
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- client explode first spawn sprites/shockwave2.spr scale 80 scaleanim alphafade time 1
- client explode first spawnparticle count 200 lightstyle 126 velocity 100 gravity -50
- client explode first spawn models/sphere3.def scale 50 scaleanim time 1 alphafade time 5
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